CASE 02 · GAMIFICATION AND GAME UI
Gamified interface for five serious games
- Role
- Game interface
- Years
- 2017 — 2021
- Games
- ADA · TKS · MARS · Pacific · Merchants
- Stack
- React · SASS · GAT engine

What I did
In Game Strategies' serious games, gamification lives in the interface: points, rankings, rewards, timed challenges, progress and instant feedback, plus menus, HUD, conversations, viewers and tutorials. I designed and built that layer for ADA, TKS and MARS, and for the GAT engine they run on. In Pacific and Merchants I built the menu and button UI.
The 3D, the narrative and the game logic belong to other teams; my part is the interface.
Game screens










How I did it
Layout before integration
Each screen was first built in HTML and SASS, outside the game, to validate design and responsiveness before moving it into React.
A UI system per game
MARS had its own component guide: buttons, progress and loading bars, panels and alerts, documented and reusable.
Components that get reused
Shared React UI components across games on the GAT engine: what worked in one game was reused in the next.
In numbers
100%
of the styles in MARS's interface
98%
of the GAT engine styles
1,323
commits on ADA, TKS and MARS
60+
MARS screens built in HTML